Screen Training Ireland talks with Irish Composer and Conductor Eimear Noone as part of a Careers Spotlight series. Eimear is arguably the world’s current premier conductor of video game scores. She is the principle conductor for Blizzard Games (WORLD OF WARCRAFT) and a first call for sessions at Skywalker Ranch, her credits include the most respected productions in the genre. In addition to WORLD OF WARCRAFT, her credits include HEROES OF THE STORM, STARCRAFT II, DIABLO III, REAPER OF SOULS, HEARTHSTONE, OVERWATCH and many more. You can view Eimear conducting MALACH ANGEL MESSENGER, for World of Warcraft, Warlords of Draenor, featuring Malukah and a cast of thousands here The game music she conducts has unparalleled reach in the orchestral world. DIABLO III smashed the record in game sales by selling over 3.5 million copies in the first 24 hours of it’s release. It also won the 2012 GDC Award for Best Audio – which includes the award for music, the 2012 Hollywood Music in Media Award for Best Original Score, and a 2013 BAFTA Nomination for Original Score. In concert, she has performed sold-out shows at venue such as The Bird’s Nest (80,000) The Mann Center (10,000+) and Wolftrap (7,000+). On December 2, 2016, she conducted her own program with the National Symphony Orchestra of Ireland, inspired and in partnership with VIDEO GAMES LIVE, entitled, VIDEO GAMES CLASSIC. She is currently conducting for the orchestral touring show, VIDEO GAMES LIVE, featuring all the greatest video game scores, synchronized to cinematics and gameplay. Full Bio here What is your connection with Screen Training Ireland? How important is training? I had the great opportunity to take several STI courses on film scoring over several years. Training is everything. When the opportunity comes to show your skills you have to be able to deliver. Ours is an industry where your only currency is your previous work and reputation. What are you working on at the moment? I’m about to perform with the National Symphony Orchestra of Poland (NOSPR) for Video Games Live. My production partner/husband and I have just made some of the first motion-capture footage of a conductor for a VR project. We have some exciting things coming up. What/who originally attracted you to a career in the Screen Sector? I’ve always been a huge fan of film and film scores. I wanted to learn to write emotionally expressive music and collaborate with other artists in visual media. What are the pathways for a career in composing and conducting? Please also elaborate on the various opportunities for composers in film and games. I would advise finding a course with major internship connections. This is a way of both getting the skills you need and an all-important entrée into the industry. It’s no longer enough to just get the education. The way film scoring has grown over the past 15 years, without internships you can find yourself left out in the cold. How did you get into the games industry? I was assistant orchestrator on a video game. I had been hired on the strength of my work on a Screen Training Ireland course! What has been your greatest career high? Conducting some of my own pieces at the Konzerthaus in Vienna (something I had wanted to do since I was a little girl). Performing at the Sydney Opera House and winning the Hollywood Music in Media award with my composer colleagues for World of Warcraft. What’s a key piece of advice you’d give to someone wanting to break into conducting music for games? Acquire all of the skills you possibly can. Be a great team player. Seeing everyone in your sector as the competition and treating that accordingly is a mistake. Your first real credits will most likely come because one of your classmates or friends pulls you onto a project because you have great skills and you’re a fantastic person to have around. For further information please check out Eimear’s new website http://www.eimearnoonemusic.com/ Carousel photo: Isabel Thomas. All other photos courtesy of Craig Stuart Garfinkle.